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A free open-source mobile dribbble browser
Because I wanted to look at sweet dribbble shots on my phone while waiting in line at the grocery store.
You already got it! There’s nothing to download, hooppps is a webapp. Just revisit this URL on your mobile browser and bookmark this baby!
**Not just for iPhones.
hooppps was made by Michael Parenteau & Relevance, Inc. It’s built on Rails 3 and uses the swish gem. The code is hosted on github and is ready for your design/dev love. hooppps is in no way affiliated with dribbble but is obviously a huge fan!
What players are saying:
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Eli Schiff
@Jeff Broderick Just letting you know that the download link only currently works if you right click and select save linked file as...
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Caleb Royce Lummer
@Jeff Broderick you sir....are the man!
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Clayton Correia
Awesome @Jeff Broderick thanks dude.
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Joshua Sortino
Another top quality download by Jeff!
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Damian Kidd
Bang Tidy, I shall try this out now!
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Bálint Gáspár
it ' s really great!! i'm currently use CS6 in my daily work, and I love it. I ' ll use this for CS5! thanks Jeff!!
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Rok Benedik
Jeff this is great! I still remember struggling with gradient banding for my first app I did for G1. IT WAS PAIN IN THE ASS.
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Mikael Eidenberg
Nice one.
I use to do this within the layer styles by using a light noise as a pattern overlay and then multiplying the gradient over it, easier when doing alot of buttons etc to avoid extra layers.
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Tom Zajac ☞ appvetica
Learned so much from comments of this shot. Thanks guys :)
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Gijs Rogé
Usefull, no more manual work! cheers
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Perceval McElhearn
So do all of you create your PSDs as 16-bit documents and convert down to 8-bit when exporting?
I have been using 8-bit all the time up until now, but I don't understand why it would be useful to work at 16 or 32 bits (thus benefiting from the highest "quality" possible document while working) to end up downgrading everything to 8 bits when finished (which means the result might defer more or less from the source). Why not just work with the settings which will be used for the finished image?
Related: Are there any cases where you export images higher than 8 bits?
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David Wilson
Just made my day mate! Great work. :)
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Gert Jan Lodder / Pixellod
Very useful. Thanks Jeff!! ;)
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Louie Mantia
@Perceval McElhearn The action (and the article, again) do not only suggest converting to 16bit but also using a very specific layer of noise that with Linear Light at certain percentages of opacity will actually dither the gradients.
It's incredibly confusing, but this is what I've gathered by using this for a while: 16bit actually houses the colors but Photoshop doesn't display them. When you use this layer, it will dither gradients so you see smoothness. When you flatten and save as 8bit, it looks precisely the same.
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Perceval McElhearn
@Louie Mantia I understand the effect 16-bit has on images in this particular case and I see why the article suggests converting to 16-bit too, but I was wondering if and how it is useful to use 16-bit color in general. Seems like it serves to fix the gradient banding problem which is a good thing, but does 16-bit have any other advantages over using 8-bit from start to finish (for example in a document where the gradient banding problem doesn't exist)?
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